/* Shoot the core while enjoying this */
Jose here to talk a bit about music!. I’d like to talk today a bit about the boss fights music, because every boss needs an epic music right? For the boss fight music, besides trying to make it very intense, I’m also playing around with the beat subdivision and with the time signatures. This means that instead of having regular accents, you’ll feel irregular or changing accents in the rhythm. For example, you’ll hear a 3+3+2 beat subdivision in most of the following track:
For other tracks I’m also planning on using different time signatures like 7/8 or 5/8 and also combining different time signatures to give the music a bit more of variety. I believe having this sort of irregular rhythm, gives a sense of struggle and urgency to the music that works really well in boss fights. I’ll be posting more music in the future so stay tuned.
Thanks for supporting us and keep on spreading the word about the game, we still need support!
Meet Jose Mora
1. Tell us a bit about you :
My name is Jose Mora-Jimenez and I’m a music composer. I’ve got degrees on music composition and classical guitar, although nowadays I write mostly at the piano/keyboard. I come from Costa Rica but I’ve been living in the Netherlands for almost a decade. My musical taste is very diverse, from metal to very weird modern classical stuff.
2. What brought you to the Dimension Drive project?
I found about the project on the Unity forums when the project was still on an early stage, I loved the whole concept and the game mechanics and immediately got in touch with David and Alejandro. Having such a great team as the one we have now I’m even more excited to be working on this game!
3. What part of Dimension Drive are you most excited about?
In the first place, I’m very excited about the comic book art style of the game and in second place I love like idea of puzzle levels. I think it’s going to be a lot of fun to make your way through those levels!
4. What do you do in Dimension Drive?
I’m responsible for all gameplay music. All sounds and cut scenes will be done by Daniel Polman. Dividing tasks is great because I get to concentrate on writing music, which is the part that I love doing the most! We’re planning on having 3 types of music to match the 3 types of levels of the game.
5. What’s your favourite game? What are you playing the most right now?
Hmm difficult question, I like a lot of different genres, for example I love adventure games and platformers. Back in the day I loved playing all games from the Sierra era: Space Quest, King Quest, Hero Quest and every other Quest series! I remember spending weeks trying to figure out how to advance in those games! Nowadays I tend to play mostly indie games, lots of amazing and very artistic projects coming from the indie scene. As for the game I’m playing now, I just bought Ori and the Blind Forest so I think I’ll be playing it a lot in the coming weeks.
6. If you could ask our community one question, what would it be?
Being music my area, I’d love to hear what they think about the music so far and what would they like to hear in the game.